So this is probably about as good as it gets; I was completely in the zone—in the Venn diagram of time, energy and drive, I manged to find myself in the point of total intersection and got a lot done. I wish I could say the rest of the game development will go like this,... Continue Reading →
IEI Demo Released
Initial Release!Interns of Ecstasy Island version 0.001 - 05/22/2016This release contains the majority of the first three days of the game, covering your arrival on the island to just before the first day of work at the resort. I wanted to have something to show sooner, rather than later, so the entire thing is a... Continue Reading →
This Wasn’t The Game I Was Planning to Make
I actually had a few ideas I was working on, one of which was primarily text-based. However, when the opportunity presented itself to try putting together IEI, I figured it would make for some pretty good practice for one of my “real” games. Turns out, this game alone looks like it’s going to be pretty... Continue Reading →