I pushed hard to have an update available for September because I knew October was going to be a rough month to get anything creative done. I turned out to be more right than I knew, and real life obligations have occupied quite a bit of my time this month. It’s far from a total... Continue Reading →
Random Events
In the feedback I’ve gotten for IEI so far, a lot of people have expressed concerns about the random events, so I thought I’d try addressing them here.I feel like part of these concerns stem from expectations of the game, due to its engine and format. I’m using Ren'Py to build the game, and, thus... Continue Reading →