So here’s a little update on my schedule rebuild. I hate pouring a bunch of mental energy into something only to give up on it, but I’ve hit a point where I’ve needed to take a step back, look at what I’ve been working on and ask myself: am I really going to be able... Continue Reading →
Reducing Bugs with Better Scene Management
So, I’ve been moving all of the scenes in the game over to class objects, and it seems to be going smoothly enough thus far. General idea is that I now have an “Event” class that holds information such as: Has the player seen this event?Does the event require swimwear?What NPCs are featured in the... Continue Reading →
Update
I figured it’s time for another little update, so everybody has an idea of where I’m at and what I’m working on. So, let’s take a look at the state of the game… Bugs The latest build is out in the wild, and I’m sure everyone has noticed that it’s pretty buggy. The bugs have... Continue Reading →