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Interns of Ecstasy Island v 0.050

Hope everyone has a great New Year’s! Just wanted everyone to know that early access to Interns of Ecstasy Island version 0.050 is now available to $5 patrons! This one actually has a bunch of new scenes and some new systems. Whew! Thanks to the holidays, I managed to get quite a bit done this... Continue Reading →

Current Status: November 2017

Since the graphical side of the TF stuff has been taking a lot of time, and I’m sure everyone is anxious for more story content, I’ve switched my focus toward making some more progress on the text side. So even if you won’t be able to see the changes on your character, some of the... Continue Reading →

Interns of Ecstasy Island v0.032

The overdue bug-fix update! I stumbled across a major bug in the job picker code that was making certain tasks share the same chance of being chosen… I’m not sure if the end result was actually noticeable to the player, but I’ve corrected it. I’ve also gone another round with the grammar checks. It seems... Continue Reading →

Current Status: October 2017

I’ve been splitting my efforts a bit as adding the first of the transformation content, along with the graphics system to support it, is a large-scale project that won’t be completed very soon. While working on that, I’ve also been continuing my grammar pass (correcting tons of horrendous issues), fixing minor bugs and looking into... Continue Reading →

Current Status: September 2017

September saw the release of major version 0.030, as well as v0.031 with additional graphics. Since then, I’ve been doing more grammar and bug corrections for v0.032 and some prep work a little bit of writing for v0.040. I’ve got the new character studio mostly up and running. There are still some issues I’ve yet... Continue Reading →

Interns of Ecstasy Island v 0.031

Public release! This version fixes a bug that was reported in the previous version and contains a few extra graphics (still plenty of places for more, though). 0.030 users can continue their old saves. Everyone else will need to start a new game. • Fixed a bug that causes a crash if the PC meets... Continue Reading →

New Release!Version 0.021c - 09/02/2017Interns of Ecstasy Island version 0.021c - 09/02/2017 This version fixes a whole bunch of bugs and typos, and addresses many other errors. The biggest one I’d like users to let me know about is if they run into any problems with being stuck in the same job assignment for excessively-long... Continue Reading →

Current Status: July 2017

I suppose I’ve already covered most of what I was working on in my “Work in Progress” posts, but to recap: I’ve been working on fixing bugs, as well as writing more story content and creating graphics for the next build (which will hopefully be ready sooner, rather than later). I’ve also been running the... Continue Reading →

Current Status: June 2017

I really feel like the recent release was only part of what I’d intended to have finished, so, since then, I’ve been working on getting through a lot of the “in-progress” content. This includes more scenes that haven’t had all of their decision branches completed.Additionally, I’ve been fixing a number of bugs and typos. I... Continue Reading →

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