Interns of Ecstasy Island v 0.020 is now available to those with the Early Access reward on Patreon! (Public release will be a couple of weeks from now; most likely v0.021)As before: Do not use old game saves! Please start a new game! This update is very light on story content, but contains a lot... Continue Reading →
Blog
Current Status: April 2017
“Real Life” issues from the end of last month carried on into the beginning of this month, leaving me in less than the best mindset for writing game content. Fortunately, there are plenty of other aspects of the game for me to work on, and, in the last week or so, I’ve been able to... Continue Reading →
Working on the Fun Stuff
I’ve been doing some work over the last couple weeks with character graphics. Partially, I’m looking into ways to make the graphics look better, but it’s also been an attempt at finding the simplest way to handle graphics for the PC’s body changes.After a couple of false starts, I’ve managed to get a ton of... Continue Reading →
Whoops!
Just wanted to post a quick apology to those of you who are following my Tumblr blog. As i increase the number of places where I post updates, I find that I’ve been spreading myself a little thin, and neglected to keep this page updated.(I’m still not completely thrilled with this platform, but picked it... Continue Reading →
Interns of Ecstasy Island v0.010
It’s unpolished as always (just not enough free time in my life to do otherwise), but I’m releasing version 0.10 today. As a special “thank you” (and fulfilling my promise) to my patrons on Patreon, I’m letting everyone who’s pledging $5 or more have first crack at this version. In a couple of weeks, or... Continue Reading →
Current Status: December 2016
Not only is this the end of the year, this is pretty much the end of my first year of developing IEI. I remember really getting started on it around this time last year. At the time, I figured I’d be a lot farther along by now, but I don’t think I really understood how... Continue Reading →
Current Status: November 2016
The holiday season means a weird mix of time-off and family obligations, so there’s likely going to be a lot of stop and go when it comes to working on Interns. A plan for my next update is starting to come together, however, and I’m hoping I can deliver some actual story content while I... Continue Reading →
Current Status: October 2016
I pushed hard to have an update available for September because I knew October was going to be a rough month to get anything creative done. I turned out to be more right than I knew, and real life obligations have occupied quite a bit of my time this month. It’s far from a total... Continue Reading →
Random Events
In the feedback I’ve gotten for IEI so far, a lot of people have expressed concerns about the random events, so I thought I’d try addressing them here.I feel like part of these concerns stem from expectations of the game, due to its engine and format. I’m using Ren'Py to build the game, and, thus... Continue Reading →
Interns of Ecstasy Island v 0.004 Release!
http://tfgamessite.com/index.php?module=viewgame&id=932This version fixes (hopefully) the last of the remaining bugs from 0.003, and adds some brand new ones! For those who played the previous release, this one adds a few extra graphics, as well as the dream sequence for Day 4. It’s not much, but I wanted to throw in a little more content along... Continue Reading →

