Interns of Ecstasy Island version 0.002 - 09/08/2016This update fixes a number of large bugs that were causing scenes not to properly reflect player choices (and, in one case, reflect ALL possible choices). Additionally, a missing scene (Laila at the bonfire) has been added. And while the special image for seeing Brooke at the club... Continue Reading →
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Interns of Ecstasy Island v 0.002 Release!
Interns of Ecstasy Island version 0.002 - 09/06/2016This release contains the majority of the first four days of the game, covering your arrival on the island and your first day of work at the resort. As with the previous version, I was anxious to get it out sooner rather than later, so expect plenty of... Continue Reading →
Current Status: August 2016
Whew! The next update is finally starting to come together. I have most of my new scripts finally coded in the engine, with all of the menus (hopefully) linked up properly.Having everything in the engine makes it more obvious when there are scenes missing, so I’m either going to need to get those written up... Continue Reading →
Current Status: July 2016
Sadly, I’m not as far along as I’d hoped to be. Real life events in the last couple weeks have sucked away a lot of my free time and left me in a mood that hasn’t been terribly conducive to writing this type on material. On the plus side, the weeks leading up to them... Continue Reading →
Current Status: June 2016
Notes: Real Life obligations has kept June from being anywhere near as productive as May was. That being said, I did get a lot of writing done. In particular, I’m glad to have gotten through the morning and afternoon of Day 4, both of which ended up being a huge tangle of possible choices and... Continue Reading →
The Protagonist
The IdeaI had a bigger scope in mind for IEI, originally. My idea was to provide players with a range of archetypes to play as, each with a different starting point, traits and experience. The last plan I had incorporated these:The Stud - Handsome, popular and athletic. Player who has no problems attracting women.The Student... Continue Reading →
Current Status: May 2016
So this is probably about as good as it gets; I was completely in the zone—in the Venn diagram of time, energy and drive, I manged to find myself in the point of total intersection and got a lot done. I wish I could say the rest of the game development will go like this,... Continue Reading →
IEI Demo Released
Initial Release!Interns of Ecstasy Island version 0.001 - 05/22/2016This release contains the majority of the first three days of the game, covering your arrival on the island to just before the first day of work at the resort. I wanted to have something to show sooner, rather than later, so the entire thing is a... Continue Reading →
This Wasn’t The Game I Was Planning to Make
I actually had a few ideas I was working on, one of which was primarily text-based. However, when the opportunity presented itself to try putting together IEI, I figured it would make for some pretty good practice for one of my “real” games. Turns out, this game alone looks like it’s going to be pretty... Continue Reading →
(Previous) Current Status
I’ve tried to get into the habit of doing making notes on what I’ve accomplished on the project during the month. Here are the ones written prior to the start of this blog:Current Status:April• Writing for the first three days continues. Didn’t realize just how big this section of the game was going to be... Continue Reading →

