Thought I’d take a moment for another quick progress report. The Code Cleanup So, Interns is in a really weird state right now. I pulled the game completely apart, cleaned out some really bad stuff that was causing issues, reorganized the main game loop, and I’ve been working on piecing it all back together so... Continue Reading →
Blog
While You’re Still Waiting
The next release is still a little ways off, but I’d hate to have nothing to offer, so I’ve made a small addition to our wallpaper series. This time around, we have Laila, Brooke, Dr. Lee and Nurse Katz. See the respective posts on your site of choice: SubscribeStar - Patreon Not too much to... Continue Reading →
Update – July 2021
https://youtu.be/pVR-5qX_g7M Hello, world! Sorry about being fairly quiet, but I’ve been trying to avoid as many distractions so I could get work done (and RL has thrown me a few curveballs as well). I figured I should take a little break here to at least make sure people know I’m still working on things and... Continue Reading →
Starting Over
So it’s time for another one of those “lots of work being done, but nothing to show for it” posts… Interns: Do-Over As you know, if you’ve been following development, I was last working on a rebuild/reorganization of the parts of the game that handle the schedule and event management. You might not recall, though,... Continue Reading →
While You’re Waiting
As this update is taking a while, I mentioned previously that I’d like to offer my backers something to hold them over while I try to make Interns a bit less buggy and a little more flexible. Seemed like this is as a good a time as any to try out some bonus rewards to... Continue Reading →
Schedule Update
Thanks for bearing with me. I know this has been a dry spell for Interns content, but as I’m trying to weed out a lot of the persistent bugs from the game with this rebuild, I’ve been taking it slow so in the hopes that I can minimize potential errors. Unfortunately, there’s been a lot... Continue Reading →
Stripping Down
My adventure continues… Putting the event picking overhaul to the side for the moment, I’ve continued working on the rest of the schedule system. As I explained last time, I’ve created an outline of everything that currently happens (and a lot of things I intend to have happen) during a day in the game. Using... Continue Reading →
Update: Okay, Maybe Not…
So here’s a little update on my schedule rebuild. I hate pouring a bunch of mental energy into something only to give up on it, but I’ve hit a point where I’ve needed to take a step back, look at what I’ve been working on and ask myself: am I really going to be able... Continue Reading →
Reducing Bugs with Better Scene Management
So, I’ve been moving all of the scenes in the game over to class objects, and it seems to be going smoothly enough thus far. General idea is that I now have an “Event” class that holds information such as: Has the player seen this event?Does the event require swimwear?What NPCs are featured in the... Continue Reading →
Update
I figured it’s time for another little update, so everybody has an idea of where I’m at and what I’m working on. So, let’s take a look at the state of the game… Bugs The latest build is out in the wild, and I’m sure everyone has noticed that it’s pretty buggy. The bugs have... Continue Reading →

