I suppose I’ve already covered most of what I was working on in my “Work in Progress” posts, but to recap: I’ve been working on fixing bugs, as well as writing more story content and creating graphics for the next build (which will hopefully be ready sooner, rather than later). I’ve also been running the... Continue Reading →
Current Status: June 2017
I really feel like the recent release was only part of what I’d intended to have finished, so, since then, I’ve been working on getting through a lot of the “in-progress” content. This includes more scenes that haven’t had all of their decision branches completed.Additionally, I’ve been fixing a number of bugs and typos. I... Continue Reading →
Early Access: Interns of Ecstasy Island v 0.020
Interns of Ecstasy Island v 0.020 is now available to those with the Early Access reward on Patreon! (Public release will be a couple of weeks from now; most likely v0.021)As before: Do not use old game saves! Please start a new game! This update is very light on story content, but contains a lot... Continue Reading →
Current Status: April 2017
“Real Life” issues from the end of last month carried on into the beginning of this month, leaving me in less than the best mindset for writing game content. Fortunately, there are plenty of other aspects of the game for me to work on, and, in the last week or so, I’ve been able to... Continue Reading →
Working on the Fun Stuff
I’ve been doing some work over the last couple weeks with character graphics. Partially, I’m looking into ways to make the graphics look better, but it’s also been an attempt at finding the simplest way to handle graphics for the PC’s body changes.After a couple of false starts, I’ve managed to get a ton of... Continue Reading →
Whoops!
Just wanted to post a quick apology to those of you who are following my Tumblr blog. As i increase the number of places where I post updates, I find that I’ve been spreading myself a little thin, and neglected to keep this page updated.(I’m still not completely thrilled with this platform, but picked it... Continue Reading →
Interns of Ecstasy Island v0.010
It’s unpolished as always (just not enough free time in my life to do otherwise), but I’m releasing version 0.10 today. As a special “thank you” (and fulfilling my promise) to my patrons on Patreon, I’m letting everyone who’s pledging $5 or more have first crack at this version. In a couple of weeks, or... Continue Reading →
Current Status: December 2016
Not only is this the end of the year, this is pretty much the end of my first year of developing IEI. I remember really getting started on it around this time last year. At the time, I figured I’d be a lot farther along by now, but I don’t think I really understood how... Continue Reading →
Current Status: November 2016
The holiday season means a weird mix of time-off and family obligations, so there’s likely going to be a lot of stop and go when it comes to working on Interns. A plan for my next update is starting to come together, however, and I’m hoping I can deliver some actual story content while I... Continue Reading →
Current Status: October 2016
I pushed hard to have an update available for September because I knew October was going to be a rough month to get anything creative done. I turned out to be more right than I knew, and real life obligations have occupied quite a bit of my time this month. It’s far from a total... Continue Reading →