Current Status: November 2017

Since the graphical side of the TF stuff has been taking a lot of time, and I’m sure everyone is anxious for more story content, I’ve switched my focus toward making some more progress on the text side. So even if you won’t be able to see the changes on your character, some of the... Continue Reading →

Interns of Ecstasy Island v 0.031

Public release! This version fixes a bug that was reported in the previous version and contains a few extra graphics (still plenty of places for more, though). 0.030 users can continue their old saves. Everyone else will need to start a new game. • Fixed a bug that causes a crash if the PC meets... Continue Reading →

New Release!Version 0.021c - 09/02/2017Interns of Ecstasy Island version 0.021c - 09/02/2017 This version fixes a whole bunch of bugs and typos, and addresses many other errors. The biggest one I’d like users to let me know about is if they run into any problems with being stuck in the same job assignment for excessively-long... Continue Reading →

Current Status: July 2017

I suppose I’ve already covered most of what I was working on in my “Work in Progress” posts, but to recap: I’ve been working on fixing bugs, as well as writing more story content and creating graphics for the next build (which will hopefully be ready sooner, rather than later). I’ve also been running the... Continue Reading →

Current Status: April 2017

“Real Life” issues from the end of last month carried on into the beginning of this month, leaving me in less than the best mindset for writing game content. Fortunately, there are plenty of other aspects of the game for me to work on, and, in the last week or so, I’ve been able to... Continue Reading →

Current Status: December 2016

Not only is this the end of the year, this is pretty much the end of my first year of developing IEI. I remember really getting started on it around this time last year. At the time, I figured I’d be a lot farther along by now, but I don’t think I really understood how... Continue Reading →

Current Status: October 2016

I pushed hard to have an update available for September because I knew October was going to be a rough month to get anything creative done. I turned out to be more right than I knew, and real life obligations have occupied quite a bit of my time this month. It’s far from a total... Continue Reading →

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