Current Status: November 2017

Since the graphical side of the TF stuff has been taking a lot of time, and I’m sure everyone is anxious for more story content, I’ve switched my focus toward making some more progress on the text side. So even if you won’t be able to see the changes on your character, some of the... Continue Reading →

Current Status: July 2017

I suppose I’ve already covered most of what I was working on in my “Work in Progress” posts, but to recap: I’ve been working on fixing bugs, as well as writing more story content and creating graphics for the next build (which will hopefully be ready sooner, rather than later). I’ve also been running the... Continue Reading →

Current Status: April 2017

“Real Life” issues from the end of last month carried on into the beginning of this month, leaving me in less than the best mindset for writing game content. Fortunately, there are plenty of other aspects of the game for me to work on, and, in the last week or so, I’ve been able to... Continue Reading →

Current Status: December 2016

Not only is this the end of the year, this is pretty much the end of my first year of developing IEI. I remember really getting started on it around this time last year. At the time, I figured I’d be a lot farther along by now, but I don’t think I really understood how... Continue Reading →

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