Early Access: Interns v0.300

Interns v 0.300 is now available for early access. Major disclaimers: This is an almost complete rebuild of all the code that manages scenes, so on the back end, it functions like a new game. Old saves won’t work.No new content. Actually, less content than the previous build as not everything is accessible. I appreciate... Continue Reading →

Experimentation

Quick Update I’m finally starting to feel like I can see light at the other end of the tunnel (which hopefully isn’t an oncoming train). Mini-work events and dreams are now integrated back into the game, and I’ve resolved issues I was having with sleep and intoxication (both of which were having issues with variables... Continue Reading →

There’s No Easy Way Out

Thought I’d take a moment for another quick progress report. The Code Cleanup So, Interns is in a really weird state right now. I pulled the game completely apart, cleaned out some really bad stuff that was causing issues, reorganized the main game loop, and I’ve been working on piecing it all back together so... Continue Reading →

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