Wait, it’s July? Where the heck did June go?! So, it’s been a busy almost-two months for me, and I have to admit, I’ve gotten so absorbed with some of the stuff I’ve been playing around with, that I couldn’t bring myself to stop and write a post about what I’ve been doing. I’ve been... Continue Reading →
Update: May 2023
Hi, all! Once again, I want to thank you for your patience during my hiatus from Interns. I appreciate having this time to explore all of the fun new tools that are so rapidly evolving, and I feel like I’m expanding my skillset considerably in the process. The idea of having all of these new... Continue Reading →
Exploring AI Workflows
Hey, all. Checking in again… For those who don’t know (as there’s been an uptick in activity due to a false update notification), I’m still on hiatus from Interns. The break has been allowing me to destress for a while and spend time exploring things that have currently captured my attention: primarily evaluating the state... Continue Reading →
Release: Interns v0.341
Interns v0.341 is now available! This version is primarily a bugfix release, so for changes added since the last public release, see the blog post here. While I’m sure it’s mostly a matter of me not understanding how to properly customize UI elements in Renpy, since updating the engine to version 8+, a lot of... Continue Reading →
Update: March 2022
Hi, all. So here’s the more proper update for this month. I’m sorry to say that the next build of the game is still a ways off as I’ve been really challenged with what I’m trying to do with the willpower game mechanics. Willpower Since some useful suggestions were offered to me after my post... Continue Reading →
Release: Interns v0.321
By a weird fluke, it appears this release hits on Valentine’s Day, so…I don’t know if there’s any significance to that. If you haven’t played the early access build of v0.320, you can check out the notes on the new stuff since the last public release over on my post for that. Otherwise, v0.321 addresses... Continue Reading →
Early Access: Interns v0.320
Interns v 0.320 is now available for early access! I've attempted to make this work for existing saves, but no promises. Download links are available for backers $5 or more on your preferred site: SubscribeStarPatreon Here are the highlights of v0.320: While I got sidetracked a bit thanks to the breakthrough I had with the... Continue Reading →
Update: October 2021
Hey, all! Here’s a quick update on what I’ve been working on: I’ve been chipping away at some things I consider to be important “quality of life” improvements, with the idea being that we’ll have less scenes determined by RNG and more by player choice. I mentioned before that I’ve been trying to put together... Continue Reading →
Release: Interns v0.301
Release: Interns v0.301 Interns v0.301 is now available! This version mostly contains bugfixes for version 0.300. Please see this blog post for the notes on that version. Changes: Added missing “wevent_poolside_001_part2” event object.Attempted to make Cynthia deliver swimwear *before* the first time PC can wear it, rather than after.Cynthia delivering swimwear scene should now only... Continue Reading →
Early Access: Interns v0.300
Interns v 0.300 is now available for early access. Major disclaimers: This is an almost complete rebuild of all the code that manages scenes, so on the back end, it functions like a new game. Old saves won’t work.No new content. Actually, less content than the previous build as not everything is accessible. I appreciate... Continue Reading →