September saw the release of major version 0.030, as well as v0.031 with additional graphics.
Since then, I’ve been doing more grammar and bug corrections for v0.032 and some prep work a little bit of writing for v0.040.
I’ve got the new character studio mostly up and running. There are still some issues I’ve yet to iron out (mostly missing items), and some new controls to get used to, but it’s finally in a state that I can actually use to to make game graphics. I’m rather excited about being able to render at higher than screen resolution without having to use nVidia software to oversample (forcing me to work with an itty-bitty UI for the direction). I think that alone will save a lot of time in the long run.
For my current project, I’ve tasked myself with putting together a single image for the PC that allows for body customization on the fly. Once I get the kinks worked out, it’ll be how I plan on doing most of the images for the PC from now on.
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