Current Status: October 2017

I’ve been splitting my efforts a bit as adding the first of the transformation content, along with the graphics system to support it, is a large-scale project that won’t be completed very soon. While working on that, I’ve also been continuing my grammar pass (correcting tons of horrendous issues), fixing minor bugs and looking into some of the bigger problems.

My plan right now: To tide you over for a bit, I’d like to have a couple of smaller releases ready in the next week or two. The intent is to fix more of the existing bugs, get some feedback on a major change to work scheduling, and maybe even throw in a few new scenes. The trick is to keep the balance between getting that ready and making progress the LiveComposite character system. Please bear with me as I try to get all of this assembled and working!

Have a happy Halloween!

My October IEI activities:
• Setup new studio lighting for character renders.
• Standardized shader settings for skin tones (tested in aforementioned lighting settings)
• “Finalized” the base look for the player character.
• Created the range of body shapes for the PC, along with masks needed for tan lines and compositing.
• Wrote the initial code to handle compositing skin tones in-game.
• Corrected more grammar and spelling errors.
• Investigated and fixed some bugs.
• Did some additional planning for the arousal and masturbation systems.

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