So the early access build is out and I’m getting a lot of useful bug reports. Looks like there’s still more old content that’s inaccessible due to changes from the big overhaul (not to mention there are still sections that haven’t been updated yet, like the clinic).
Before getting into working on fixing the bugs, I took a little break and studied up a bit more on Ren’Py. There have been tons of changes to the engine since I started on Interns, and a lot of things I created early on use dated methods that are more resource intensive than they likely need to be.
While I’m not exactly ready to dive into rebuilding the avatar paper-doll system just yet, I did manage to get some code working for tan lines that seems much better. Hopefully, that will eventually mean we’ll have mirror scenes and other CGs that won’t cause big problems for people on Android or less-powerful computers.
I also took a little time to play around with another unrelated item I’ve been toying with from time to time. I’ll leave that for my backer post. (Patreon or SubscribeStar)
Anyway, my focus for the weekend will be getting as much fixed in the game as I can for the next public release…so I can get ready for the next round of bug reports.
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